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An
interview with 'Ascendant Business'
Totally in Character
Japan is a land dominated by super-adorable mascots and characters,
and their powers
extend deep into the world of commerce and affect the psyches
and buying habits of the country's consumers. The sources
for these characters runs from the expected—people
and just about every animal imaginable—to the inanimate
and downright weird, such as fruit, plants, teeth and, well...
poop. Gag-inducing elsewhere, turd mascots such as "Unchi-kun" (Mr.
Poop) are vastly popular among young Japanese kids and even
adults. Go figure.
For
insight into Japan's love affair with these characters
and their use in marketing, Ascendant View polled two experts,
Burton Blume and John Shelley.
Blume is the executive strategy
director for Interbrand Japan in the Asia-Pacific, and a
former creative director at Hakuhodo. Shelley is an award-winning
commercial artist whose work has appeared in animated TV
ads, poster and newspaper campaigns to character merchandising
and editorial illustration in Japan and overseas.
Innovative uses for characters continue to pop up. A local
official makes a play on words using his name, which includes
kuri (chestnut). Embodying Japan's military:
Prince Pickles.
Back Story
How did manga-type characters and mascots become so integral
to promoting businesses, products and services here?
Brat,
a mascot Shelley developed, has appeared on clothing and
as a limited edition figure. "The Japanese affinity
for mascots and characters can probably be traced to animist
superstitions and religion," Blume responds. "Buddhist
images have long been revered, including the ubiquitous,
red-bibbed jizo statues. Netsuke carvings and amulets, many
in the form of animals, were personal talismans. Even the
mythical creatures from Japanese folktales known as yokai
can be considered mascots."
Such characters found a new calling in the world of marketing
and mass media, Blume says, and really came into their own
in the sixties and seventies with the advent of color television.
They eventually gave way to a new breed of character such
as Hello Kitty, Doraemon, Ultraman and Pokemon.
"People in the first generation to grow up with these
characters are now entering their forties, and they feel
tremendous nostalgia for the icons of their childhood," Blume
continues. "Mascots also relieve social stress and remind
people of happier times. Many Japanese have an unfulfilled
longing for pets, too, since few have the space or lifestyles
to keep them."
Shelley also believes these characters offer a form of escapism
from the stressful realities of modern life.
A
character John Shelley created for WorldCom. "They
enable people to live in a city the size of Tokyo without
going crazy," he explains. "Associating warm, friendly
characters with mundane services or products adds emotional
attachment to the inanimate and banal. This may sound strange
when you think of the disposable nature of so much in Japan,
but considering that women often make the household purchasing
decisions, the intuitive reaction is very important.
"The Japanese are also very graphic–aware, because
the writing system is based on pictorial symbols, and most
of them grew up reading manga," Shelley continues. "A
cute graphic can therefore be more effective at grabbing
and retaining attention than a string of copy."
Consumers
here are as interested in the look and feel of a product
as its performance, he stresses. "I'm often
reminded of the notion that Japanese will not buy cars that
appear to scowl—they must have 'smiling' radiator grilles
and headlamps."
Questions of Image
Generating
characters is a serious and tricky business, Shelley indicates. "When
I'm asked to create a character for a presentation I'm
often given words like genki and akarui - essentially,
characters that uplift the viewer with energy - or kawaii,
atatakai and yawarakai (cute, warm and soft) on the other,
meaning a character that invokes maternal instincts with
its engaging vulnerability."
Shelley believes that some characters effective in the West
may miss the mark here because they lack vulnerability or
a quality of the ridiculous.
However,
not every warm and fuzzy creation developed here survives,
either. "I once worked on a character meant
to promote a hay fever drug," Shelley recalls. "It
went through every conceivable version, including a nurse,
a monkey, and an anthropomorphized flying pill with a cape.
Sadly, that job never came to fruition."
Foreign
businesses have successfully used mascots and characters
for some time in Japan, Blume points out. "Some, like
Col. Sanders and Ronald McDonald, were imports. The Mars
M&M mascots, a top-ranked brand icon, have been a hit
here as well. The granddaddy of them all, though, is Michelin's
Bibendum. He bounced onto the scene in 1898 and is one of
the world's most recognizable trademarks."
Sometimes a character takes on a commercial life of its
own. PepsiCo, Inc. created the Pepsiman character specifically
for the Japanese market in the nineties, Blume adds. The
lovable, accident-prone mascot spawned cult websites, computer
games, and even a female counterpart, Pepsiwoman.
Another more recent success is insurance giant Aflac's duck,
which now boasts its own website and collectible character
goods. The duck's abrasive U.S. persona was softened for
the Japanese market.
A sweet little mascot that resembles the croissants sold
inside. Even elevators are anthropomorphized. A station
employee character gives instructions. This character welcomes
people to a local shotengai (shopping street).
A Little Creative Advice
Shelley and Blume had some recommendations for foreign companies
considering creating a character for the Japanese market.
"Market research is naturally important," Shelley
says. "Japanese trends tend to focus on the 14–25
female age group, which can change quickly. However, the
most successful characters appeal to both children and adults.
An example is the frequent use of children's book characters
like Peter Rabbit and the Little Prince, which connect to
the Japanese love of meruhen, from the German word marchen,
meaning whimsy."
In recent years, Shelley says, there's been a boom in more
graphic and original characters that are proudly absurd and
exotic, energetic, stylish and humorous. Annoyingly commonplace,
and better avoided, is a certain style of pithy characters
deliberately crudely devised and drawn.
Doctors
and dentists often use characters to give a warm impression. "Their lack of finish is seen to reflect
their vulnerability," he notes. "You see them on
lots of consumer goods now, but that's not the kind of image
Western companies should present here."
Blume
advises: "First of all, make sure the personality
attributes of the mascot or character complement your brand's
values, or at least link to your promotional message. Second,
find a talented illustrator or animator to create the mascot
and bring it to life. There's no sense in going cheap on
this critical step.
"Third, conduct qualitative research to find out whether
the characters actually appeal to your target group," he
continues. "This will also turn up any significant negative
associations. Finally, if you see the mascot or character
as essential to your brand promotion, consider registering
it as a trademark to protect yourself from infringement claims.
If the character is wildly successful, like Pepsiman was,
you may be able to license it to other parties."
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"When
I'm asked to create a character for a presentation I'm often
given words like genki and akarui - essentially, characters
that uplift the viewer with energy - or kawaii, atatakai
and yawarakai (cute, warm and soft) on the other, meaning
a character that invokes maternal instincts with its engaging
vulnerability."
JOHN
SHELLEY
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John
Shelley Illustration Studio
Tel/Fax: +44 (0)1543 301535
Business conducted in Japanese or English
Fees subject to usage and period of use.
All illustrations on this website are copyright and may not
be
reproduced or used in any way without express permission
from John Shelley.
Children's Book Agents
UK and Europe - Pam Royds and Caroline Knox at Knoxfolio
(+44) 07977 982359 or email
North America - Laura Rennert at the Andrea Brown Literary Agency
(+1) 650-853-1976 or email
John
Shelley's commercial,
editorial and children's book illustration portfolio spans
newspapers, corporate image work for international companies,
free clip art ( for MSN / Microsoft), stock illustration, syndicated
cartoons, kids books, poster illustration, fashion illustration,
mascots, licensed character design, merchandise, fantasy illustration,
fairy tales illustration, fairy pictures, book covers, children's
illustrations and illustrated graphic design. Artist materials
include pen and ink, watercolor , pencil sketch and Adobe Illustrator
/ Photoshop.
John
Shelley's Illustration clients include publishing companies,
newspapers, corporate advertising, marketing, trade marks,
licencing, television broadcasters, including animated
TV commercials and illustration for clients in Kansai *
Fukuoka * Hiroshima * Kamakura * Kobe * Kyoto * Nagasaki
* Nagoya * Nara * Osaka * Sapporo * Tokyo * Yokohama *
Seoul * New York * Miami * Los Angeles * Manchester * London
* Birmingham * Paris * Bologna
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